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(no subject)

Feb. 25th, 2009 | 12:49 am
mood: nerr

Yesterday (monday), I was in a great mood when I got back from skool.  Today, not so much.  What changed? Well, random and extremely painful foot pain aside (I'm now a gimp when I walk), no one other than programmers/tech artists appreciate the fact that just got all the major code done. 

"Oh, you just got our game working after weeks of pulling out your hair?  Great, now you can do this other really difficult task rather than focus on other classes.  And also, all the weapons should be fully coded and way more awesome than before, but first you have to fix it so they work again, now that everything has been renamed for no reason."

Fucking hate artists.  What do they expect me to do, wave a magical mouse-shaped wand and make everything work exactly as they please?


Edit: oh yeah, since I didnt make a post about it, I got a custom victoly condition working for our game yesterday, completing the last major code checkpoint thing-mabobber and meaning that only "lil" stuff is left.

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DYAAAAAAAAAAAHH!!

Feb. 17th, 2009 | 10:50 pm
mood: pulling out my hair

DYAAAAAAAAAAAHH!!  I fucking hate UnrealScript.  With a firey, burning passion.

I cant remember how much y'all know about my senior project, but our class is nearing the home stretch -- only 4 weeks to go.  I dont really know how well the project is doing as a whole, cuz I've been focused on the programming (with help from a few other people) and after some 4 or 5 months, I am finally almost done... at least with the main programming.  But this last thing, getting a custom victory condition, is so bizarre, I dont fully enough what's going on.

For anyone who cares, it's a heavily modified capture-the-flag to turn it into a VIP gametype, where 1 player is the team VIP, and if that player dies, the team loses, but if they get to the evac point, they win.  To do this, the flag carrier is the VIP, and if they drop it, failure.  I have successfully gotten it so that if the flag carrier is killed, the enemy team gets a point, but that doesnt end the game for some reason.  Also, after a series of playtests, I found out that the game does run the CheckScore and necessary endgame functions to check if the game should end, but doesnt for some reason.  However, if the team that killed the flag carrier then kills any other player on their enemy's team, the game then ends, which is weirder cuz that's a person score, not a team score, and thus has nothing to do with the endgame or checkscore conditions!

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more posts

Dec. 6th, 2008 | 12:14 am
mood: nerr

I really should not be this pissed over a situation that isnt even likely to occur, but not having a clue what my grade for this section of Senior Project, I'm a little edgy right now.  Anyone who even somewhat knows me knows that I am not the confrontational type, but if I get a D or F, I will actually bitch out my favorate teacher at skool, although part of that courage is cuz both people who are helping me with the programming think I shouldnt be in this position. 

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le subjet!

Dec. 2nd, 2008 | 11:37 pm

I keep getting phone calls from the skool faculty that goes something like this:

Skool: "So, you're graduating next quarter... you know, you havent signed off on some paper work or attended these mettings that are mandatory..."

Me: "Yeah, that's cuz Im not graduating yet."

Skool: "Well, you're on the list for graduation."

Me: "...except that I have 6 classes left..."

Skool: "Oh, that would be why... you must have been automatically put on the list."

Me: "Yeah, but I kinda like to sleep my final quarter...a little bit..."

Skool: "Dont worry, we'll take you the list for next quarter"

And yet they still call.  Maybe they want to push me out or something.

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a cat's game!

Nov. 22nd, 2008 | 11:56 pm

Something must be wrong with me.  After a day like this, I now want to make a game where you play as a cat.  I have even been thinking about the various stuff to do for the last hour.

I really should be doing hw, not thinking about cat games.

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So crazy... someday I'll learn, I swear

Nov. 21st, 2008 | 01:29 am
mood: le tired

Aww, man.  If I have ever posted on a long day that I have had, I take it back: today was longer than any other.

Just now (or rather about 1:20 am) got home after leaving here at 7am, making it 18 hours as far as I can handle math right now.  In between, I had my first deadline in my Senior Project and only 2nd grade in 7 weeks of work, which was 50% (or a high F), I finally played the first test run of my custom Fluxx deck in weeks, which turned out equally badly, I worked on char rigging, where I realized that a bunch of work I did last night was shit and had to be redone, almost fell asleep twice at skool, drank more ounces of energy drinks than is recommended in a day, had more second winds than is allowed in a day, 1 daylong headache, and I have agreed to tack on even more work to my schedule, but at least the more comlicated and harder one would be after this quarter.

Sleep will be good and just.  Although I'm disappoint that the pic of Jesus giving you the finger got delete from the skool's transfer drive not long after I put it there.

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i should be tired and unhappy, but i aint

Oct. 23rd, 2008 | 11:42 pm
mood: unbelievably good


You know, last week, at this time, I was absolute dead after being up since 6:40, spending most of 8am - 4 pm programming (which I really shouldnt be doing), and only just now getting back from my night class while still having online hw to do by 2am.  But tonight Im fine.  I guess that would mostly be because today was better, but a humorous sign of that is email my teacher sent to the leads with some rhetorical questions for everyone.  Mine:

Jeff- I don't understand what you do because I am a fool, ignorant to your ways. Why do you tolerate me?


You know, maybe being the only programmer on a team full of artists and 1 or 3 other level designers isnt so bad... as long I continue to not have whiney artists telling me to get shit done.


Oh yeah, and I have a much greater respect for all things programming related.

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(no subject)

Oct. 3rd, 2008 | 12:48 am


Okay, so, I'm now a bit tired.  For those who dont know, I have been making custom Fluxx and Munchkin cards for a long time and have finally started my own stand-alone expansion set.  Or I guess I should say our own set, since I have recruited some people the likes of a Jess, a Ralph, and a Steve.  Despite only technically starting last weekend, I would have had all the cards printed by today (err, Thursday, not Friday), but I ran out of color ink and dont currently have the money to buy a new cartridge.  Le sigh.  For those who have heard me complain about the lack of ink a lot already, Im sorry, but this does really annoy me.  Im also not looking forward to the next phase, since I know the artwork and testing is going to go by dreadfully slowly for me.

In skool news, despite the fact that I am still on break until Wednesday, enough has happened to make next quarter very interesting.  Our producer man sent out an email listing overall assignments and refined roles to the leads (including me), which took a lot off my back to worry about for the next class meeting but also gave me a new problem: I'm going to basically be the offical programmer for our Senior Project cuz I'm the Level Designer who knows UnrealScript.  Yay.  It's a good thing I have already looked over a huge chunk of code in prepartion for that... now I have to get something working.

For the most part, it hasnt felt like I have taken a break since finals.  I think I should go to bed and rest while I still have time.

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(no subject)

Sep. 25th, 2008 | 08:49 pm

Wow... I just got a call from a Jeff Wilson from the mid-west who owns jeffwilson.com (the domain I initially tried to buy) and our webhost royally screwed up -- my first version of my website is right now on his domain, not the one I ended up bought!

If it werent so comical, that would have been an awkward phone call.



Oh yeah, and, uh, so much going on at skool and in my personal life I cant possibly cover it all.  Tomorrow's final I still might actually fail, but at least I have passed the other 3 classes.

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extreme software hatred

Aug. 20th, 2008 | 08:22 pm
mood: mes yeux sont le tired

 Damn you Maya! Why must your help on MEL be cryptic and give help relying on me knowing things I dont, such names of objects that a random user could select?  And why cant you return edge numbers as fucking INTs, not strings, something I can use?!

Fuck this; I'm going to go paint skin weights for my char.  I never thought that would be easier than something else in Maya.

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(no subject)

Aug. 16th, 2008 | 09:30 am

 

Basically how the Spore creatures work.  If you are interested in the specifics of the animation system and the programming behind it, watch the entire thing, the interesting facts about the number of species and organizational hell is the first few min.  Otherwise, the funny parts of looking at the creatures is ~11-17 min in. 

Oh yeah, and if you can pick him out, the guy laughing the loudest/hardest is a fellow student from my skool.

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(no subject)

Aug. 14th, 2008 | 06:23 pm
mood: Awesome

Today gives new meaning to feeling like shit. 

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(no subject)

Jul. 31st, 2008 | 11:25 pm

Oh, I am so freaking pissed.  I just found out that Looney Labs (makers of Fluxx) have a special promo card that is almost exactly the same as a card I recently designed and printed yesterday -- even the name.

Their card: 
"Radioactive Potato" a Creeper card you dont want)
"You cannot win if you have this card.  Whenever the goal changes, move this card in the counter turn direction" (to another player)

Mine:
"Hot Potato" a Creeper card
With this card in play, you cannot win or lose.  You may pass this card to any other player at the end of your turn.


This is now at least the 7th time this has happened.  I think I need to write these companies and tell them to stop making cards that I am also making.  Or ask for a job.

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(no subject)

Jul. 30th, 2008 | 08:19 pm
mood: My finger hurts

 Ok, so, interesting day.  Started with the sun waking me up nice and early after going to bed at 3 am (even though it has been foggy for just about the rest of the peninsula all day) followed by a drunk-like staggering around until I settled down and started making more Fluxx cards.  I had trouble coming up with the last couple so I could print off a page before class, but I got a rush of ideas and can now print out 2 more pages worth.

On to the important part:  my senior project class finally chose a game and elected people to be leads and managers.  All but one of the position were a landslide (eg, 11 out of 14 people voted for this person or that person) -- the only position that was close was Level Design lead, which I got with half the votes, even though I nonchalantly said, "Yeah sure, put me down for level design lead," not really caring if I got it or not.  Cept this time, it;s more than a meaningless title: I will be assigning hw (like I did before), but I will also be directly grading people in my team, and a lot more managerial responsibilites with that.  To be honest, Im not quite sure how I feel about that, but at least I'm trusted (for now).

Other interesting news, and a nice confidence booster, is a random letter I got from my skool (and email... why they sent the letter I dont know) saying that I'm invited to an honor's ceremony cuz of last quarter's classes.  I knew I have been doing better in skool lately, but still, this is rather unexpected.

K, now to make those other Fluxx cards before getting some sleep for my classes tomorrow... and to eat a baked potato...which has been sitting in the microwave for awhile....

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(no subject)

Jul. 29th, 2008 | 12:42 am

Okay, people like this just need to be stopped.  I dare you to look at the pics in this thread and not be amazed.  

Meanwhile, I've only spent most of the past couple days altering an old model of a mech I did for my rigging class.  I dont know if I'll ever animate it (okay, maybe I will for my portfolio), but at least now I will be able to.

The rest of this week should prove to be interesting, but at least I should get more sleep than last week... right?  Please?

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A post of quickness

Jul. 25th, 2008 | 10:24 am

I've been telling a bunch of people in person, but I might as well post this:  My academic director is awesome.

During my afternoon class's break, I talked with my dir, Todd, about the recent changes in our ciriculum, since I've been hearing different things from different people and needed confirmation from the man and cuz one of the chagnes I heard about makes things bad for me.  Unfortunately, me bringing this up was the first he had heard of this (just goes to show you how much our skool likes to keep our new heads informed), but he said he would look into it to find out what's going on.  Fortunately, regardless of the changes, he has he the final say in which classes are required, so he can bend this to help me.  I love making friends with the new director his 3rd week on the job.

In other news, 2 pigeons nearly hit me in the head when walking from skool.  In between them, a leaf hit me in the face. 

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Getting over a headache

Jul. 23rd, 2008 | 06:52 pm

That woman will drive me even more insane than I already am.  It's probably even worse considering she knows she's so obnoxious.

On the plus side, I have me car back.  There are a couple sounds from the engine that are a bit disconcerning, but I'll wait a day or two to see if just it's temporary or if I have to bug the mechanic again.  In the meantime, I have to change my radio presets back. 


I wasnt going to complain about his, but I might as well: my senoir project class is going painfully slow right now.  In prototyping, we had introductions, our game ideas decided upon, and every person's position in the group decided on the first class.  Today was our second class, and all we've had are the intros and game pitches.  My most important class and I have nothing to do cuz we havent even decided on what game we are making yet!  So while  the teacher is telling us that we dont have a lot of time to make the game design doc, he's wasting 3 weeks of it on powerpoint presentations.

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(no subject)

Jul. 18th, 2008 | 10:17 pm

I know Im going to have to explain this another 20 times, but Im going to give the short version here (too burned out from the last few days right now):

Short version: My car  is currently in the repair shop until around wednesday to fix something related to my transmission, and it's going to cost ~$1800, but on the plus side, I still get to keep my car. 

K, long version, wednesday (the 16th) my car started to have trouble when going into 3rd gear or occasionally reverse -- specifically, it clunked, which became more noticeable to more it happened.  After determining that it is a transmission issue of some sort (actually, not quite, but related), Sim helped me research the issue and found out that there are a lot of cars of my type from the same year that have had to replace the transmission way earlier than they should.  

Unfortunately, I could not even have it looked at until eariler today, but when they looked at it, the news was bad.  The one thing I remember best is that they did some line pressure test, and my car was off the chart.  The guy told me a story of someone else who had the same issue, but basically her transmission exploded (not literally, but felt like it), and her pressure was 400...mine was 800.  

The good news is that $1800, while a good chunk of money, is still affordable and even better than what I thought.  Among the may options that had been running through my head was the fear that I would have to sell me car and probably get a new one.

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More predicted skool troubles

Jul. 11th, 2008 | 12:33 pm
mood: Partially scared of the future

So, with my expected 1 year (4 quraters) left of skool, and given the way things are currently going, this next year is also going to be overall really difficult.  

To be more precise, this next quarter (starting in 5 days), should actually be comparatively easy.  I imagine that my 3D scripting class (which I still have to swtich into) will be the only hard one throughout the quarter.  However, from what I know of that class, it uses the MEL scripting language instead of Python, which is better for me to learn.  In fact, I'll have to push myself harder than the class requres to learn Python along side MEL if the teacher doesnt teach both, which I doubt she will given my last class with her.  

Now, a little side note, the reason why Python is better for me to learn is cuz the scripting jobs (which I just looked at a lil) I know about use it more so than MEL, since MEL is Maya only (I think) and Python is both Maya and 3DS Max now.  To further complicate things, I will need to learn quite a bit about a major programming language, such as C++, for these jobs as well.  For ease, I'm going to try to take as many of these additional programming classes at my skool, cept there are even more complications -- I think I will have 1 elective left after this upcoming quarter, I think I can only audit 1 class, and the only admin I currently know enough to help me will be leaving in a week.  Yay.

One the plus, we do have a new academic director and he seems pretty cool and knowledgable, so he might be able to help me.  However, given our ability to hold directors, I predict he will leave our skool in about 9 months, the quarter before I expect to graduate and consequently need him the most.  

Oh yeah, and to wrap things up, I said that this next quarter should be easy class-wise.  However, the following 3 quarters (my final 3) will almost definately be hard and tiem consuming, just like the last 6 months.  Eh, maybe having no time after ~2 weeks from now will be a good thing considering I have felt a tad crazy a few times with this long break (a whole 4 weeks) having so much less to do than normal.

Edit: The forgotten stuff.
Perhaps I should menthion why the last 3 quarters will be difficult, class-wise, since no one would actually guess correctly.  First off, the very last quarter is when I graduate and my only thoughts will be of "Ah! portfolio! Ah! Job!"

However, the other 2 are a bit less expected.  In 5 days I will start my Senior Project, a 9 month long game making project where we spend the first quarter designing a game and the follow 2 quarters trying to follow it and make a functional game, although we will only manage to steer our buring wreck of a ship to somewhat safety during the last week of each quarter, Im sure.  

Production, technical, and lack-of-programmer issues aside, it will be impossible to get past the team dynamics that have plagued previous groups on a scale larger than you all probably think is possible (such as the one that had the 2 guys in charge making ridiculous schedules and demands of everyone else and also used a horrible game engine for the project).  And yet, this set of classes will be the last chance I have to get portfolio quality pieces if I want to still be able to sleep -- and even then it will take some work to salvage this shit.

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Brief - or not so brief - life update:

Jul. 9th, 2008 | 12:25 am
mood: Too hot for laptop in lap

Laptop = reformatted (twice), but almost everything is back to normal.

Skoolwise, I actually got a phone call from them last week asking about stuff... mostly a general, "How ya doing? You know classes start on the 14th... are you prepared for school?" which is especially odd since my skool hasnt called me before.  She did give me a number to call to find my books for my classes in advance, but it's a good thing I didnt call to get my books, since they just cancelled my only class I would need books for.  Not sure what I will take to fill in the missing class (not biology, which they auto enrolled me into), but my remaining classes are all "senior level" classes, which means... I'm a senior!

For those unaware, game modding on the various fronts is also going well (or at least advancing), but at different rates.  My munchkin cards are overall well received, although there are a lot of tiny corrections to make (and artwork to be done).  Fluxx cards are probably the most liked, although I only made 8 of those (more of those are coming, just you wait) and I need to find a bigger box to hold em.  Custom guitar hero songs are in the plans still, but I will find a way past the next hurdle, I swear.

On the computer front, I am good enough using 3ds Max (1 of the major 3d modeling & animation & more programs) to not be scared by it or anything anymore, meaning I have effectively doubled the companies I can work at.  This is also esp good for using UT3 (game engine we will use the next 9 month long project) since UT3 supports stuff from Maya (3d modeling & more that my skool teaches), but prefers 3ds Max.

Uh, I guess that's all fer now.  I would see about getting my GH wiimote to synch up with my laptop, but that's out in my car, and I'm too lazy.

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